Sunday, September 09, 2012

1st TSW Meeting Notes

I came over this sheet while unpacking a box at home: My notes from the very first official The Secret World (TSW) production meeting.
TSW was released by Funcom earlier this summer. I left the production back in 2009, but already then I had been working on it as a concept artist for about three and a half years.
I believe this note is from early May 2006. We were just a handful of people attending the meeting and we were planning a demo level taking place in Transylvania, Romania. The player would move through the forest, come over a gypsy camp, have a chat with a gypsy king before visiting a gypsy woman living by a lake. Finally the player would end up in a cemetery and would have to fight werewolves and vampires.
And, the most important thing, it had to be KICKAZZ (and more comic than Van Helsing).
Deadline: 26nd of July 2006 - or even better: mid-July. That sounds like a tight deadline, but TSW had evolved from a FPS idea which had been in the works at Funcom even earlier which meant some work had already been done on a very similar demo. But now the game was called The Secret World and was going to be an MMORPG.
After this meeting I would sit down and do a sketch of a werewolf which would be my first concept for the game... It wasn't very good though. I might post it for the 10th anniversary... ;)

Friday, September 07, 2012

Bendik and the Monster

A few guys here at Gimpville are currently doing some pre-production work on Bendik and the Monster, an animated short directed by Frank Mosvold, which is scheduled to be released some time next summer.
Here are some concepts. Don't forget to like our Facebook page.