
Thursday, January 23, 2014
Wednesday, October 09, 2013
Gåten Ragnarok
During the summer of 2011 I was asked to do some monster concepts for a Norwegian action adventure. The movie was "Gåten Ragnarok" which premiered last week.
At first the brief was pretty vague - as you can see I even did some bipedal designs based on Nøkken a.k.a. The Neck.
Soon after Ghost VFX in Denmark ended up creating the monster. And so far I have only seen a short glimpse of the final design in the trailer.
Anyway, here are some of the suggestions I came up with back then. Enjoy!
At first the brief was pretty vague - as you can see I even did some bipedal designs based on Nøkken a.k.a. The Neck.
Soon after Ghost VFX in Denmark ended up creating the monster. And so far I have only seen a short glimpse of the final design in the trailer.
Anyway, here are some of the suggestions I came up with back then. Enjoy!
Tuesday, October 08, 2013
Volkswagen Animals
I just left Gimpville and I am now back in Qvisten Animation doing cartoony stuff. :)
It doesn't mean I never did any cartoony work in Gimpville. Here are some concepts for animals used in a series of spots for Volkswagen. Some were done last year and some this year. The spots can be found here.
It doesn't mean I never did any cartoony work in Gimpville. Here are some concepts for animals used in a series of spots for Volkswagen. Some were done last year and some this year. The spots can be found here.
Wednesday, August 21, 2013
Fish
There's an aquarium in work, and in that aquarium there is a fish and that fish looks something like this:
Thursday, August 15, 2013
Halvgudene III
This is the book cover illustration I did for Arven etter Maél which is the third book in Mari Moen Holsve's fantasy trilogy Halvgudene (The Demigods). The previous two covers were done by some good, old colleages and friends of mine, Christer Sveen and Grant Regan.
The cover design has just been announced and the book will be published by Cappelen Damm some time next month.
The cover design has just been announced and the book will be published by Cappelen Damm some time next month.
Wednesday, August 07, 2013
40th World Wide SketchCrawl in Borneo
Last month Hanne and me spent a fantastic honeymoon in Borneo (yes, we got married on the 22nd of June!) and while we were there the 40th World Wide SketchCrawl took place.
Since I didn't expect to find any other sketchcrawlers at Shangri-La's Rasa Ria Resort outside Kota Kinabalu I arranged my own little mini SketchCrawl - both in size and duration.
There's an orangutan in the first sketch. That's because the hotel had it's own sanctuary where we went to watch the feeding this day. Since it was incredibly hot and crowded (and I rather wanted to observe the feeding and take photos) this is the only tiny sketch I did. The other pages were done in the air conditioned lobby a bit later during an afternoon shower.
The sketches were later photographed on the bed with my tablet and uploaded without any enhancement.
Hope you like them!
Since I didn't expect to find any other sketchcrawlers at Shangri-La's Rasa Ria Resort outside Kota Kinabalu I arranged my own little mini SketchCrawl - both in size and duration.
There's an orangutan in the first sketch. That's because the hotel had it's own sanctuary where we went to watch the feeding this day. Since it was incredibly hot and crowded (and I rather wanted to observe the feeding and take photos) this is the only tiny sketch I did. The other pages were done in the air conditioned lobby a bit later during an afternoon shower.
The sketches were later photographed on the bed with my tablet and uploaded without any enhancement.
Hope you like them!
Tuesday, May 14, 2013
Whale
Last autumn I did this quick concept for this spot.
It's for the Norwegian bank DNB and was released a few days ago...
It's for the Norwegian bank DNB and was released a few days ago...
Saturday, April 13, 2013
39th World Wide SketchCrawl
Just came back from the 39th World Wide SketchCrawl here in Oslo. Here are some pages from my sketchbook.
Wednesday, April 10, 2013
Sunday, November 25, 2012
Reisen til Julestjernen
Reisen til Julestjernen is a well-known Norwegian Christmas play from 1924. Even better-known is the movie from 1976. A few weeks ago a new movie based on the play was released in the cinemas here in Norway.
Gimpville did some of the effects on it and I did some of the designs including The Northern Wind and Santa's workshop. The Northern Wind can be seen at 0:41 in the trailer and the workshop can be seen at 1:30.
Here are some concepts of the workshop's exterior and interior:
Gimpville Dump
It has been a while since I've posted anything I've done in work at Gimpville. So here is some selected stuff from the last year.
First out some character design work I did for three animated Coop Extra-spots.
Final designs:
Some more concept art:
I also storyboarded these and animated the first 15 seconds on this one (still one of my first CG-animation jobs ever):
Check out the other two films here and here.
Next up is this spot for Canal Digital. I did several concepts of the main character and the environment. I also blocked out the animation in TVPaint and did some backgrounds.
We did several variations of this, including one with a special offer from TVNorge. Here's a concept I did for that:
Finally some concepts for this spot done for DNB:
First out some character design work I did for three animated Coop Extra-spots.
Final designs:
Some more concept art:
I also storyboarded these and animated the first 15 seconds on this one (still one of my first CG-animation jobs ever):
Check out the other two films here and here.
Next up is this spot for Canal Digital. I did several concepts of the main character and the environment. I also blocked out the animation in TVPaint and did some backgrounds.
We did several variations of this, including one with a special offer from TVNorge. Here's a concept I did for that:
Finally some concepts for this spot done for DNB:
Sunday, September 09, 2012
1st TSW Meeting Notes
I came over this sheet while unpacking a box at home: My notes from the very first official The Secret World (TSW) production meeting.
TSW was released by Funcom earlier this summer. I left the production back in 2009, but already then I had been working on it as a concept artist for about three and a half years.
I believe this note is from early May 2006. We were just a handful of people attending the meeting and we were planning a demo level taking place in Transylvania, Romania. The player would move through the forest, come over a gypsy camp, have a chat with a gypsy king before visiting a gypsy woman living by a lake. Finally the player would end up in a cemetery and would have to fight werewolves and vampires.
And, the most important thing, it had to be KICKAZZ (and more comic than Van Helsing).
Deadline: 26nd of July 2006 - or even better: mid-July. That sounds like a tight deadline, but TSW had evolved from a FPS idea which had been in the works at Funcom even earlier which meant some work had already been done on a very similar demo. But now the game was called The Secret World and was going to be an MMORPG.
After this meeting I would sit down and do a sketch of a werewolf which would be my first concept for the game... It wasn't very good though. I might post it for the 10th anniversary... ;)
TSW was released by Funcom earlier this summer. I left the production back in 2009, but already then I had been working on it as a concept artist for about three and a half years.
I believe this note is from early May 2006. We were just a handful of people attending the meeting and we were planning a demo level taking place in Transylvania, Romania. The player would move through the forest, come over a gypsy camp, have a chat with a gypsy king before visiting a gypsy woman living by a lake. Finally the player would end up in a cemetery and would have to fight werewolves and vampires.
And, the most important thing, it had to be KICKAZZ (and more comic than Van Helsing).
Deadline: 26nd of July 2006 - or even better: mid-July. That sounds like a tight deadline, but TSW had evolved from a FPS idea which had been in the works at Funcom even earlier which meant some work had already been done on a very similar demo. But now the game was called The Secret World and was going to be an MMORPG.
After this meeting I would sit down and do a sketch of a werewolf which would be my first concept for the game... It wasn't very good though. I might post it for the 10th anniversary... ;)
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